Wednesday, March 31, 2010

any1 hate bugs/insects??

insects~small little creature live for a long time on earth~making deck base on these small creatures,insect deck~i saw some of the ppl play spider with spider web(field magic),so that they can changed to def mode~but i dun see any power on that style,because all the spiders in weak atk point,so no point to atk with such small monster,let's see how the deck made by me~
monster x18
doom dozer x2
aztekipede,the worm warrior x2
spyder spider x3
ground spider x2
relinquished spider x1
mother spider x3
cross sword beetle x3
armored bee x2

magic x15
cyclone x1
heavy storm x1
pot of avarice x1
verdant sanctuary x2
card destruction x1
enemy controller x3
unity of family x3
foolish burial x1
book of eclips x2

trap x7
call of haunted x1
holy barrier-mirror force x1
no entry!!! x3
liar wire x2

not trying out yet,but to support spiders,is a good idea to put in cross sword beetle,becoz the most important monster in the deck are nid ur opponent to have def monster,when ur opp in def position,he/she won't take dmg,so just use cross sword beetle to enchant every of ur cute little creature with piercing effect~

Monday, March 29, 2010

scrap and elec

a new release archtype in the shining darkness~it has it's own potential for a deck though,elec is an archtype that have weak atk but strong effect~elecs are almost half of them with direct atack effect,a monster that can by pass any monster and give a direct atk with 1200 atk point and no side effect,i think is just eleckirin only,agree? maybe u said subroid? or amyst cat?? or even rapid warrior? think bak,subroid is only with 800 atk point,amyst cat have to halve it's own atk,and afer rapid warrior direct atk,none of ur monster can atk anymore~so eleckirin is sooooo good and god like card,direct atk 1200 point,+if success,ur opponent can't activate any magic,trap or monster effect in that turn,agree?? and elec chimeara with only 1400 atk also have it's advantages~u see,massanger of peace can hlp alot in this deck,even the biggest is only with 1400 atk,once i activate massanger of peace,i can really feel peace already,but opponent won't have any peace~ hahas~~
scrap is an archtype that release in duelist revolution~not really understand what this deck really done,but i think it still can be play~scrap chimeara and scrap golem is just too strong for scrap deck~chimeara can synchro scrap dragon very easily and very fast,once it's summon,it can pull 1 scrap tunner from the grave,pull up scrap beast,4+4=8~just scare ltr it make to super rare>< and golem is once per turn,can sp summon 1 scrap monster from grave to either player's field,summon scrap goblin and tune for another 8 star synchro monster~it's so niceeeeee~=D

Sunday, March 28, 2010

why these?!

i saw alot infernity decks at youtube,shierk and other place~some of the cards that they make decks can't be dump from the deck....=.=" IT'S GORZ!!!! WTF?!?!?! some even put TRAGEODIA!!! WALAO!!! the most freaking card in infernities is CAIUS!!!! Wat The Hell!!!!! these cards just make ur hand got remain cards!! infernities=0 hand cards,caius,gorz and trageodia for what? lot's of comment still saying they're nice deck,cool deck,gay decks...=.=" idiot arh? let's say abt gorz,infernities deck in order to make hand card become 0,set all cards and summon something,then gorz got no chance to come down,u wanna say maybe heavy storm + lighting voltex/crossout? that's idiot,let him hit once larh...=.= trageodia depens on ur hand cards to gain atk,so = 0 atk point...=.=" caius,they say guardian will hlp block until u draw caius,then tribute guardian for caius,i really speechless...=.="

Friday, March 26, 2010

miracle synchro fusion

every1 are making post on dragoequites,is so not fair for ultimate psychicker~yes,i have more intrested in ultimate psychicker than dragoequites~the undestructable effect make him so super~any idea on the deck? i tell u,is very easy~remamber psychich OTK deck? just remove all the OTK thingies then put in 3 miracle synchro fusion then is done!! so easy~hahas,although i nvr try out yet,but i know it'll work for sure~if u dun belive,go check the card by urself,it can't be destroy by card's effect,.means it can't be destroy by mirror force,torrential tribute,sakuretsu,bottomless,lightning voltex etc,etc~even black hole can't eat him up~=D i like that wicked thingies art,seems cool enough to me~hahas~
monster x20
psycho snail x3
psycho commander x2
clevonce x2
psychic jumper x1
mind master x1
mind protector x2
destructor x2
genetic woman x2
power injector x3
telekinetic shocker x2

magic x13
cyclone x1
heavy storm x1
emergancy teleport x1
miracle synchro fusion x3
oldest style telekinetic x2
brain researching lab x3
shrink x2

trap x7
psycho charge x2
bottomless trap hole x2
call of haunted x1
psycho tunning x2

extra deck x15
ultimate psychicker x2
mental sphere demon x2
stardust dragon x1
red demon's dragon x1
psycho health trancler x2
black rose dragon x1
chain dragon x1
goyou guardian x1
brionac,dragon of ice boundary x1
magical android x2
A.O.J catastor x1

comment pls?? as i see the concept synchro+fusion,i thinking the deck main should be synchroing monsters,then fusion is just strength up the monster,so just 3 miracle synchro fusion will do? or 2 maybe?? just scare ltr i come out with super rare,then i'll knock out><

Wednesday, March 24, 2010

suggestion and hlp needed

can any1 gimmie some suggestion on calling out exploder dragonwing more easily?? except for vice dragon and red eyes metal include~pls pls,really need hlp~~T.T

Monday, March 22, 2010

Twilight counter fairy modify

some1 call me to put The Splendid Venus,i know what they mean,by my pocket can't take that>< the splendid venus rm45 each arh!!! and i find out trade in is not much hlp in the deck>< and so is DAD~ so i made out some changes,here's the list~
monster x19
morphing jar x1
BF-gale of hurricane x1
voltanis of adjudticator x1
mask of darkness x2
meltiel,sage of the sky x2
harvest angel of wisdom x3
bountiful artemis x3
dark voltanis x3
van'dalgyon the dark dragon lord x3

magic x7
monster reincarnation x1
pot of avarice x1
cyclone x1
heavy storm x1
vahalla,hall of the fallen x3

trap x14
call of the haunted x1
solem judgement x1
divine warth x2
drastic drop off x2
seven tools of bandits x2
dark bribe x2
dark horn of heaven x2
negate attack x2

this work more well,dun ask why i put voltanis the adjudicator,just got use for the deck,when in late game,is good to band all cards opponent have and declare a direct attack,vahalla can support on the angels,both type of voltanis can be sp summon by vahalla also~=)

Friday, March 19, 2010

Twilight counter fairy~

solem to 1,lots of player in penang say that counter fairies can't be played anymore~i wonder why they say so,such a good deck,just abandon it? so idot~
dark voltanis useless?? who said so? penang player just dun know how to use such a card,dark voltanis can be strong enough for counter fairy u know? some more is lvl8,when u feel u dun wan to use it,just use for trade in~it's atk  point just same as van'dalgyon,and once van'dalgyon's effect finish,tribute it for dark voltanis for new effect larh~
monster x19
bountiful artemis x3
harvest angel of wisdom x3
meltiel,sage of the sky x2
van'dalgyon the drak dragon lord x3
dark voltanis x3
clevonce x2
psycho commander x1
dark arm dragon x1
chaos sorcerer x1

magic x7
heavy storm x1
cyclone x1
trade in x2
monster reincarnation x2
emergancy teleport x1

trap x14
solem judgement x1
divine warth x2
drastic drop off x2
negate attack x2
dark horn of heaven x2
seven tools of bandits x2
dark bribe x2
call of haunted x1

so what do u think? is counter fairy dead? i think not,as long as i got van'dalgyon and dark voltanis,counter fairies is still god like to me~

Sunday, March 14, 2010

hahas! my koa'ki meiru deck has completed,but is abit diffrent from the 1 like my previous post,i made some changes~just worrying will it work or not,it actually does!! xD wheehooo~and i love it~~~koa'ki meiru tornado is so strong,better than ice,although the atk os 400 lower~let's see the deck list~
monster x21
morphing jar x1
card gunner x1
koa'ki meiru tornado x2
koa'ki meiru drago x2
koa'ki meiru urnight x2
koa'ki meiru powerhand x2
koa'ki meiru valafa x2
koa'ki meiru boulder x3
koa'ki meiru sandman x3
koa'ki meiru guardian x3

magic x11
cyclone x1
heavy storm x1
foolish burial x1
pot of avarice x1
core compression x2
urgent synthesis x2
iron core of koa'ki meiru x3

trap x8
holy barrier-mirror force x1
call of haunted x1
bottomless trap hole x2
skill drain x2
core reinforcement x2

why skill drain u'll ask? just for an emergancy,suddenly there's no core,then skill drain will do~all koa'ki meiru's monster lvl4 with high atk,rite? and i love urnight,super effect and good art work~valafa devil is just so nice for an atk by using core reinforce~=D comment nid~=)

Saturday, March 13, 2010

koa'ki meirus

arghh,ntg to think abt,so think abt a koa'ki meiru deck,but i dunno can be play or not...=.=" hope it can be play smoothly,just a kinda random deck actually,i also dunno why i put in light and darkness,maybe just because of fun?
monster x20
koa'ki meiru boulder x2
koa'ki meiru power hand x2
koa'ki meiru guardian x3
koa'ki meiru sandman x3
koa'ki meiru urnight x2
koa'ki meiru tornado x2
koa'ki meiru valafar x1
light and darkness dragon x2
mask of darkness x2
morphing jar x1

magic x12
cyclone x1
trade in x2
iron core of koa'ki meiru x3
mausoleum of emperor x3
foolish burial x1
urgent synthesis x2

trap x8
holy barrier-mirror force x1
call of haunted x1
skill drain x2
core reinforcement x2
bottomless trap hole x2

so what do u think? i'm trying out this deck~comment need,suggestion need~=)

Thursday, March 11, 2010

uria modify 2~

haiz,as u know,if wanna participate in paul's tourny(kl sg.wang plaza there),most of the time promo cards are not allow,so have to modify most of the playable deck into non promo deck(promo cards here are refering to game cards,v-jump cards,subscription cards,limited addition cards)~anti spell and metal reflect slime are promos,so they won't be allowed into the tourny,so have to make some changes~
monster x9
uria,lord of searing flames x2
critter x1
card gunner x1
killer tomato x3
spirit reaper x1
morphing jar x1

magic x10
cyclone x1
magic planter x2
monster reincarnation x2
reasoning x1
shooting star bow-ceal x1
arms hole x2

trap x21
stronghold,the moving fortress x3
imperial custom x2
gravity bind x1
wall of revilling light x1
xing zhen hu x2
summoning limit x3
be gone,knave! x2
ordeal of traveller x2
nightmare wheel x3
curse of darkness x2

i know this is not that strong,but i wanna show some guts of non meta to most of the player~because u see,even if paul's tourny issin't with that rule,most of the player will take meta decks into the tourny,so worst when paul's tourny is with that rule,become 100% player take meta deck to the tourny~think of it,if promos are not allow,what deck else can be play?
E.hero with no absolute zero or the shining=dead
Infernities with no archfiend and guardian=dead
dragon beat/hopeless dragon with no red eyes darkness metal=dead
neo flamevell deck with no neo flamvell cards=no decks at all
AOJ deck with only 1 AOJ catalastor=dead
natural deck with no natural monster cards=dam...=.="
demon roar deity deck with no demon roar monster=hell ass!
twilight chaos synchro deck with no chaos end master and chaos end sphere=meaningless
bergzak tourture with no bergzak=wat the fck?!
twilight angels with no angels at all=walao!
etc..etc...
u see,all of the fun playing and great idea deck are gone,so what u expect in the tourny? for sure is just light lords,gladiator beast,black feather,stardust buster and undead,even now undead is not in there already...so that's what make the tourny boring...=.="
just get pass from my driving test yesterday~weehoo!! xD

Tuesday, March 9, 2010

Uria modify

remamber my uria burn deck?it work kinda well,but this time i dun think wanna make it to hybird anymore~ my friend also made a uria deck after me~dunno who gonna make a strong raviel deck to join my team? hahas,now my team mambers is just me and my sister~=)
monster x9
morphing jar x1
uria,lord of searing flames x2
critter x1
killer tomato x3
card gunner x1
spirit reaper x1

magic x11
cyclone x1
card destruction x1
magic planter x3
reasoning x1
shooting star bow-ceal x1
arms hole x2
monster reincarnation x2

trap x20
imperial custom x2
nightmare wheel x3
metal reflect slime x2
stronghole,the moving fortress x3
wall of revilling light x1
gravity bind x1
ordeal of the traveler x2
summon limit bind x2
anti spell fragrance x2
xing zhen hu x2

hahas~nvr think b4 shooting star bow will work on the deck when i 1st made it~lolx~i wonder 3 magic planter will be too much or not? coz i just use 2 in my original 1~nvr try out the deck yet~x.X

Sunday, March 7, 2010

Elemental Six

continue the post~just now i did mention abt my friend's six samurai's deck rite? what means elemental six? i'm sure u know what does that name stand for rite? i'll give u 5 second to guess it~1...2...3...4...5...~times up! YES u're right,is elemental hero+six samurai~ lolx~ this idea is so out of the box in penang(i said this is because maybe other contry or even the state in m'sia got this idea already~)~but not really focusing on e.hero,u know,just the e.hero that most of the ppl use~=)
monster x18
e.hero stratos x1
the six samurai-kamon x1
the six samurai-yaichi x2
the six samurai-zanji x2
the six samurai-irou x2
the six samurai-nisashi x2
spirit of the six samurai x2
the great shogun shien x2
grandmaster of the six samurai x3
e.hero alius neos x3

magic x15
cyclone x1
heavy storm x1
reinforce of the army x1
polymerzation x2
miracle fusion x2
burden of mighty x2
six samurai untied x3
unity of family x3

trap x5
call of haunted x1
double-edged sword technique x2
return of six samurai x2

nvr see a deck like this be4~most of the ppl playing with this deck will get shocked,"why suddenly e.hero become six samurai?!" or "why six samurai suddenly got a e.hero the shining/absolute zero standing on the field?!" lolx,looking on thier surprising face really make me wanna laugh lolx~

six samurai

hmm,i wonder why no1 use some of the samurais in the deck~most of the deck i saw is only with 3 irou and 3 zanji~(i mean the six samurais here,not to mention abt spirit or hand yet~) so far as i play six samurais,yariza is my favorite samurai among all~even with only 1000 atk point,it can bypasses monsters and direct atk,with unity of family,it's atk point can grow stronger~and i see most of the ppl won't put nisashi as well,i wonder why...=.=" i'm thinking,with 3 irou,3 zanji,3 hand of six samurai and 3 spirit of six samurai,issit enough for the deck already...?even got 3 grandmaster and 2 shien,will they come smooth with the deck?
monster x17
the six samurai-yaichi x1
the six samurai-kamon x1
the six samurai-zanji x2
the six samurai-irou x2
the six samurai-nisashi x2
the six samurai-yariza x2
spirit of the six samurai x2
the great shokun shien x2
grandmaster of the six samurai x3

magic x14
cyclone x1
heavy storm x1
reinforce of the army x1
pot of avarice x1
burden of mighty x2
warrior returning alive x2
six samurai united x3
unity of family x3

trap x9
call of haunted x1
double-edge sword technique x2
return of the six samurai x2
swiftstrike armor x2
bottomless trap hole x2

well,how is this? kamon and yaichi won't be at 2,atlease put 1? yariza is kinda good actually,try to use it wisely and u'll find out how good issit~and my friend did come out with an idea on element six~i'll post it ltr,now something else to do 1st~=)

Friday, March 5, 2010

what makes infernity so broken

hmm,think lots of ppl heard abt infernity OTK rite? trishula,mist wurm and lot of synchro in the turn~just like what sazabi's blogg says,not really trishula make the deck broken,nor infernity archfiend~why i say so? u see,be4 infernity supports out,infernityies just a bunch of craps,who'd play a deck that base on no hand cards,well u know,they say hand cards are the most important things~but after infernity gun is out,this deck is kicked ass,not only the monsters,but the magic and traps~i admit,sometimes infernity archfiend really is something,but think bak,if infernity gun wasn't release? infernity is the only thing that can recycle bak infernity archfiend,rite? but if is like this,infernity gun is not continuos magic,but continuos trap card,what do u think? will infernty still be so broken? 1st thing,if is trap,u have to set for 1 turn be4 u can use,so u can't farm ur field for lots of synchro in 1 turn,agree? even if u say infernity archfiend can search for it easily,but u still have to set it for 1 turn b4 u can use,now days deck can get lots of advantages in just 1 turn u know? if infernity inferno and infernity gun would switch place,it won't be so broken d,or infernity gun should write "can only activate one 'infernity gun' per turn",it also reduce down the speed eh?

let's see the combo shall we?
1st thing u will have infernity archfiend,infernity destroyer,infernity revenger,infernity necromancer,infernity beetle in ur grave~
then u activate infernity gun,with 0 hands,release this card to call up infernity archfiend and infernity necromacer~with infernity arhcfiend's effect,search for infernity gun again and activate it~
with 0 hands,use infernity necromacer's effect and pull up infernity beetle~
0 hands,by releasing infernity beetle,call up 2 infernity beetle from deck~
then infernity necromancer+infernity archfiend+infernity beetle(3+4+2=9) call up trishula or mist wurm~
after the effect of trishula/mist wurm resolved,by release infernity gun again,call up infernity necromancer and infernity archfiend~by archfiend's effect,search for infernity gun again,then activate it~
activate infernity necromancer's effect call up infernity revenger~infernity revenger+infernity necromancer+infernity archfiend(1+3+4=8) and call up one hundred eyes dragon~
release infernity gun,call up infernity necromancer and infernity archfiend~infernity archfiend's effect search for infernity mirage~now u got 1 hand card~
infernity necromancer+infernity beetle+infernity archfiend(3+2+4=9) call up trishula/mist wurm~
call out infernity mirage and activate it's effect~by releaseing it,call out infernity destroyer and infernity beetle~
infernity beetle+infernity destroyer(2+6=8) call out inferity death dragon~
then with 0 hands,activate one hundred eyes dragon's effect,remove from play infernity necromancer and use the effect~sp summon infernity destroyer~then u're all done~with 2 trishula or 1 trishula 1 mist wurm,ur opponent mostly won't have anyting left on the field~so just kick his ass and u win~=) so u see? everything is all work well done with infernity gun,if u can't use 3 infernity gun in one turn,u won't make out this combo and u won't have these monster on field~so if infernity gun is set as a trap or continuos trap,do u think it still go so crazy?

Tuesday, March 2, 2010

stardust dragon/buster

this deck concept is kinda old already actually,but i just done this deck yesterday nite by collecting all the cards that nid~to tell the truth,many ppl play like this,diabolic guy+clevonce/ zombie carrier=stardust,hen buster~if not,then ecentric boy+tricky/cyber dragon/big piece golem/turret warrior,another concept is to call up summon priest and use the effect like this,summon priest+rose,the revenge warrior/mist valley warrior,or u can also use instand fusion as well~these are all the easiest and fastest way to call out stardust dragon/buster~the weakness of this deck is remove from play or we call as D.D deck,D.D crow is the killer of stardust/buster deck~how to prevent it? imperial iron wall?? nah,dun think so~why dun u use kycoo the ghost destroyer? is better eh?
monster x19
cyber dragon x1
summon priest x1
kycoo the ghost destroyer x2
rose,the revenge warrior x2
mist valley warrior x2
stardust dragon/buster x2
buster beast x3
breaker,the magical warrior x3(actually i dunno what card else to put,so i put this card)
psycho commander x3

magic x11
cyclone x1
heavy storm x1
hurricane x1
emergancy teleport x1
brain wash x1
mind control x1
magic mallet x2
instant fusion x3

trap x10
solem judgement x1
holy barrier-mirror force x1
call of haunted x1
wicked rebirth x2
raigeki break x2
buster mode x3

is somehow nice and work well already,but i wish that i could modify more on it~stardust/buster can counter critter and D.D lady warrior's effect,but how abt honest and qua'lat? can any1 tell me?