Thursday, December 2, 2010

Karakuri~

annyeonghaseyo~~dark justice kuroyuki here~^^ arghh! my GF is at kuching now...hard to go out date with her seh...>< any1 here being to kuching be4?? or mikey u come hlp me larh larh,let me stay at ur house for days~hahas~well well,let's get back to our topic~yup,today's 1st deck post is abt karakuri~any1 though of playing this fun archtype?^^ i think alot of ppl will say yes! hehez~well,the only weak point of karakuri is switch to defend position when being attacked>< sooo,use something that won't become like this to block ur opponent on field,something that's easy to summon out~anything? yes,there is 1~karakuries are all MACHINES!! so MACHINER FORTRESS!! hahas!! let's see the deck shall we??=3
monster x19
machiner fortress x2
karakuri merchant inashichi x2
karakuri bushi muzanichiha x3
karakuri guard saizan x3
karakuri ninja kuikku x3
karakuri strategiest  nishipachi x3
karakuri soldier nisamu x3

magic x15
terrorfroming x1
pot of avarice x1
cyclone x2
karakuri showdown castle x3
karakuri anatomy x3
borrowed karakuri warehouse x3
machine assembly line x2

trap x6
call of haunted x1
karakuri klock x2
earth spiritual art-kurogane x2
emergancy tunning x1

extra deck x15
karakuri great shougun bureido x3
karakuri shougun burei x3
stardust dragon x1
scrap dragon x2
red demon's dragon x1
black rose dragon x1
goyou guardian x1
brionac,dragon of ice boundary x1
AOJ catastor x1
magical android x1

hmm,seeing ppl using six sam and u dun,but u're itchy that wan to try out the old fasion samurais? karakuri is the great choice~^^

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