after the archfiend decks~i would still wanna talk abt my archfiends~xD well,finally find out that archfiend's deck cannot lose the queen~really,even is just 900 atk,but it would rise up to 1900 at any standby phase~so not really nid to worry abt it can't stay on the field for long, 1900 is a nice beatstick though(but dun say abt meta larh,surely they'll highier than that most of the time)
as for falling down,is just like snatch and steal~got any archfiend on field,then activate to take control of any of ur monster,tribute summon for skull archfiend of lightning or divine soldier gaap~if u dun wan to tribute u can use it as synchro,emergancy tele? clevonce?? psycho commander? or any lvl 4 tunner~ nice~ how abt aarchfiend's roar? most of the perople that play archfiends dun know the usage of this card,just waste 500 LP and call up an archfiend for ntg,that sucks~ archfiend's roar,that monster cannot be tribute eh? then just synchro larh~~ or creature swap for others,just dun care abt that archfiend u just switch coz it sure dies at the end phase~xD another card that most of the archfiends players dunno how to use,is dark bishop archfiend~the 1st time i play with archfiend i also think that that card is a crap,so weak!!! but think again,this card really hlp it's friends to get out of a pinch situation~ how abt make this deck to 2? let's go on and see~.~
monster x19
archfiend general x3
terror king archfiend x2
inferno queen archfiend x2
skull archfiend of lightning x1
desrook archfiend x3
archfiend soldier x2
dark bishop archfiend x1
darkness neosphere x1
gaap divine soldier x1
clevonce x3
magic x13
cyclone x1
heavy storm x1
pandemonium x3
burden of mighty x3
book of moon x2
emergancy teleport x1
falling down x2
trap x8
hate buster x2
holy barrier-mirror force x1
call of haunted x1
demon's chain x2
archfiend's roar x2
this is the 1st format of archfiends in my hand now~it plays with synchro,mostly will turn into mental sphere daemon or red daemon's dragon~ this both can be call up by archfiend's roar eh?o.O well,really work as wat i want in the duel~arcfiends always didn't dissapointed me anytime~ =)
then this is the 2nd format~
monster x17
archfiend general x3
terror king archfiend x2
inferno queen archfiend x2
imprison queen archfiend x1
skull archfiend of lightning x2
desrook archfiend x3
archfiend soldier x2
dark bishop archfiend x1
darkness neosphere x1
magic x15
cyclone x1
heavy storm x1
pandemonium x3
unity of family x3
burden of mighty x3
book of moon x2
foolish burial x2
trap x8
hate buster x2
holy barrier-mirror force x1
call of haunted x1
demon's chain x2
archfiend's roar x2
mainly the boost of the atk of archfiends,no more synchro~imprison queen just dun use too much of it,coz think is not really worth to use 2 or 3 either,1 is enough~use foolish burial to dump it into grave to get it's effect only,is not for her to stand up on the field~and can also dump terror king to grave to use archfiend's roar~at the end phase it would be destroy,so use the effect of desrook to take him bak~=D
just saw an archfiend player yesterday~and i play with him~found out that he play sucks...=.="(although he's a super duper rich rich rich kiddo)
his deck is almost like this
monster x23
archfiend soldier x3
terror king archfiend x3
skull archfiend of lightning x3
inferno queen archfiend x3
vile pawn archfiend x3
shadow knight archfiend x3
great maju garzett x2
pandemonium watch bear x3
magic x9
cyclone x1
heavy storm x1
pandemonium x2
terrorforming x1
falling down x3
sword of revealing light x1
trap x8
magic cylinder x1
sakuretsu armour x3
holy barrier-mirror force x1
archfiend's roar x3
i really dun know wat to comment on this deck....=.= only 2 pandemonium?? 3 terror king without any desrook...great maju in the deck??? magic cylinder?! sakuretsu??!! for a so long experience on playing archfiends,i can just say the deck is sooooooooooooooooooooooooooooooooooooooooooooo lame.....x~X